#ifndef __SCENE_H__
#define __SCENE_H__
/////////////////
//include
/////////////////
#include<ANX\DeviceContext.h>
/////////////////
//const
/////////////////

/////////////////
//class
/////////////////
namespace Scenes
{
	enum Scene
	{
		Title,
		GameMain,
		Num
	};
};
class Scene
{
public:
	Scene();
	~Scene();
	virtual void Init() = 0;
	virtual void ContentLoad(Device* device) = 0;
	virtual void Update() = 0;
	virtual void Draw(DeviceContext* device_context) = 0;

};
#endif __SCENE_H__
